![]() Changeable Gradient/Color for all visualizations.Lots of bugfixes regarding devices and support for more devices.NET Framework 4.6.1 or newer and CUE with enabled SDK to run this! Mousepad/Lightbar (K95 Platinum): Level-MeterĪll Corsair devices are supported, some logitech keyboard too.įor more information and a description of the configuration-possibilities check out the github homepage. Mouse/Headset: Beat detection (not really well working right now) Keyboard: Highly configurable Frequency Bars (the well known thing) Right now this isn't possible here too, but the current development progress is the base for something like that.Ĭurrently only one visualization per device is implemented: The main reason for that is, that existing visualizers aren't able to show some relaxing random visualization like wmp and other software. You can have multiple source keys, each with their own destination keys if you desire.Since there aren't already enough audio visualizers for keyboard out there, I decided to create a new one :p The layer will then take whatever value the source key is and apply it to the destination key(s). You can add an item to the source keys list, then clicking it, then adding one or more keys to the destination keys list. The key cloning option of the wrapper layer is useful for if the device you are using has some keys that aren’t handled by the wrapper layer, often this is lights such as macro keys or the peripheral logo. The only data the lighting engine sends is which keys should be which color. Examples of these games include Apex Legends, Fortnite and Division 2.Īurora is not able to directly control the affects these games apply, since Aurora is unable to get values from the game (such as health/ammo/etc.). Unfortunately there's nothing we are able to do about this. In these cases, the game will not load our modified wrapper. Note that some more recent and multiplayer titles have been shipping with anti-cheat or signature checking on the lighting DLL file. For example, if I am using a Logitech keyboard, and I wish to get the lights from Killing Floor 2, I need to patch using the LightFX wrapper, since Killing Floor uses LightFX library to provide it’s lighting. Do not patch the game with their own device’s brand (unless that is also the provider of the in game lighting). To patch a game, navigate to “Settings” -> “Devices & Wrappers” -> “Install Wrapper Patch for xxx”, where xxx is the name of the native lighting provided by that game. The wrapper layer is a special layer that is able to display lighting received from games that have been patched with the relevant wrapper patch and that have native lighting of some sort. ![]()
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